Medieval Total War 2 Stainless Steel

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Stainless Steel 6.0 (Part 1/2) Apr 23 2008 Full Version Stainless Steel version 6.0 by King Kong. See File/Full Details for all the features for those of you who do not know of this mod, as this is massive. Stainless Steel mod for Medieval II: Total War. I need a modding team for this my idea to make a mod for medieval 2 about the 2nd punic war mostly about carthage. More mods Follow Profile. Game Medieval II: Total War. Creator GameWatcher. Contact Send Message. Release date Released 2007. A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. R/totalwar: A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, screenshots, and more.


Modifications for Medieval II: Total War.
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Table for Medieval II: Total War Mods

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Sortable table
Modification NameInfo
Parent / PlatformTypeScopeCampaign MapSetting / EraMod Leader/sTWC Mod RegistryDownloadReleased / UpdatedWiki PageMod-folder name if any
Character Names ProjectStainless Steel version available / M2TWAdd-onText (Names)As ParentMedievalEntryTWC Downloads See Thread2007-10-13Character Names Projectn/a
Call of WarhammerKingdomsFantasy ModTotal ConversionYes: WarhammerWarhammerTWC Download Torrent See Thread2016-03-14Call of WarhammerRodG16
The Italian WarsM2TW KingdomsHistorical ModOverhaulYes: Italy15th - 16th CenturiesGoogleDrive See Thread2018-08-31The Italian WarsItalian_Wars
Westeros: Total WarM2TW KingdomsFantasy ModTotal ConversionYes: WesterosWesteros (Game of Thrones)Various see thread2018-03-04Westeros: Total Warmods/WTW (possible clash with Warcraft)
Warcraft: Total WarM2TW KingdomsFantasy ModTotal ConversionYes: WarcraftWarcraft IIIEntryMODDB2018-06-30Warcraft: Total Warmods/WTW (possible clash with Westeros)
Unit Card Mod (Skaven, Tomb Kings, Ogres, Dwarfs and Chaos Dwarfs)Call of Warhammer /M2TW KingdomsSub-modGraphics (Unit Cards)As ParentAs ParentTWC Attachment2018-07-01n/a
Total Vanilla BeyondM2TW KingdomsEnhancementOverhaulYes: ExpandedOriginalVarious see post2018-08-29totalvanillab
Rise of Three KingdomsM2TW KingdomsHistorical ModTotal ConversionYes: China2nd Century ChinaEntryVarious see thread2018-09-29Rise of Three Kingdoms?
Broken CrescentM2TW KingdomsHistorical ModTotal ConversionYes: Middle EastMedievalEntryMediaFire2016-09-05Broken Crescentmods/Broken_Crescent_kingdoms2.4
Clouds Across EuropeM2TW 1.2 / 1.3Historical ModOverhaulYesMedievalEntryDownload2011-12-13Clouds Across Europemods/CloudsAcrossEurope
DarthMod for M2TWM2TW 1.2 / 1.3EnhancementOverhaulYesMedievalEntryDownload2007-09-16DarthMod for M2TWDarthMod
Deus lo VultM2TW KingdomsEnhancementOverhaulYesMedievalEntryMEGA (v6.3)2010-02-21Deus lo VultDLV_ext
Stainless SteelM2TW KingdomsEnhancementOverhaulYesMedievalEntrySee thread2010-08-29Deus lo Vultmods/SS6.3
Third Age: Total WarM2TW KingdomsFantasy ModTotal ConversionYes: Middle EarthTolkien's Third AgeEntrySee thread2012-06-04Third Age: Total Warmods/Third_Age_3
1648 - Thirty Years of WarM2TW KingdomsHistorical ModTotal ConversionYes: Germany centred1618 - 1648EntrySee thread2015-11-121648 - Thirty Years of Warmods/1648
Akthross Total WarM2TW KingdomsFantasy ModTotal ConverstionYes: AkthrossSeeker & MageMEGA (re-upload)2011-06-27Akthross Total Warmods/Akthross
Expanded AmericasM2TW KingdomsEnhancementOverhaulYes: Europe and AmericasHigh Middle AgesEntrySee thread2012-06-06Expanded Americasmods/Expanded_Americas
1143M2TW KingdomsHistorical ModOverhaulYes: Iberian peninsulaMedievalNot Found [1]2013-02-211143mods/1143
Mongolo-Tatars InvasionRusichi TW /M2TW KingdomsHistorical ModOverhaulYes:MedievalEntrySee thread2010-07-01Mongolo-Tatars Invasionmods/Rusichi_TW
Das Heilige Römische ReichM2TW KingdomsHistorical ModOverhaulYes:Medieval - HRESee thread2010-01-25Mongolo-Tatars Invasion?/dHRR
Xenophonia (English Only)All M2TWAdd-onVoicesAs ParentMedievalEntryNot Found [2]2007-09-21Xenophoniamods/xenophonia
Isandlwana - The Thin Red LineM2TW KingdomsHistorical ModCustom BattleNo (battlemap only)Victorian (Africa, 1879)Download2012-07-02Isandlwana - The Thin Red Linemods/ThinRedLine
Lands to ConquerM2TW KingdomsEnhancementOverhaulYes: VariousMedievalEntryDownload2007-12-24Lands to Conquerlandstoconquer
The Long RoadM2TW 1.2 / 1.3EnhancementOverhaulYesMedievalSee thread2013-02-07The Long Road??
Ornamentum (M2TW)M2TW 1.3EnhancementUnits & GraphicsYesMedievalNot Found2007-12-16Ornamentum (M2TW)??
The Sicilian Vespers (SV)M2TW 1.2Historical ModOverhaulYes: WorldMedieval (Multi-Era Campaigns)See thread2009-04-23The Sicilian Vespers (SV)??
Anno DominiM2TW 1.2 / 1.3Historical ModOverhaulYesMedievalEntrydeposit files2007-02-11Anno DominiN/A overwrites original
Bulgaria: Total WarM2TW 1.2 / 1.3Historical ModOverhaulYesMedievalEntryMediaFire2008-07-22Bulgaria: Total WarN/A
Falcom Total War IIIM2TW KingdomsHistorical ModTotal ConversionYes: WorldMedievalEntryVarious see thread2012-05-12Falcom Total Warmods/falcom_total_war
Renaissance Total WarM2TW 1.1 / 1.3Historical ModOverhaulYesRenaissanceEntryDownload2007-01-30Renaissance Total WarRenaissance
PRO DEO ET REGEM2TW KingdomsEnhancementOverhaulYesMedievalSee thread 2008-02-13PRO DEO ET REGEmods/PDER1.0
Eras Total ConquestM2TW KingdomsHistorical ModOverhaulYes: From Europe to the entire WorldMedievalEntrySee thread2013-03-04Eras Total Conquestconquest
Age of Discovery - Total WarM2TW KingdomsHistorical ModOverhaulYes: Americas and EuropeEuropean 'Age of Discovery'See thread2011-12-31Age_of_Discovery
Kingdoms Grand Campaign ModM2TW KingdomsEnhancementOverhaulYesMedievalSee thread2011-09-28Kingdoms Grand Campaign ModKGCM
Claimants, heirs & Conquerors: Tempesta` Mediterreano`M2TW KingdomsHistorical ModOverhaulYes: Central Meditterranean and AlpsRennassainceNot found2012-03-19Claimants, heirs & Conquerors: Tempesta` Mediterreano`chc
Blood Broads & BastardsAll M2TWEnhancementTraits & AncillariesOriginalMedievalEntryDownload2009-05-02Blood Broads & BastardsN/A overwrite
All Factions Units RecruitableAll M2TWAdd-onUnit recruitmentOriginalMedievalEntryDownload2008-04-19N/A overwrite
Magyar ModM2TW KingdomsHistorical ModFaction (Hungary)OriginalMedievalEntryMODDB2012+Magyar Mod??
Portvcale v0.3All M2TWEnhancementOverhaul (minor)YesMedievalUloz.to (re-upload)2007-06-09N/A overwrite
PDER - Titles For AllPDER v1.0 / M2TW KingdomsSub-modTitlesAs ParentMedievalEntryDownload2008-03-28N/A overwrite parent
Santa InvasionAll M2TWHumour ModFaction (Santa!)OriginalMedievalEntryMediaFire2012-11-25mods/Santa_Invasion2
Sinuhet's Battle MechanicsAll M2TWEnhancementBattle AIOriginalMedievalEntryDownload2007-12-02Sinuhet's Battle MechanicsN/A overwrite
TrecenezagoAll M2TWAdd-onUnitOriginalMedievalEntryDownload2007-12-08N/A overwrite
Byzantium Armor Progression ModAll M2TWAdd-onUnitsOriginalMedievalEntryDownload2007-03-06N/A overwrite
Condottiere ConfigAll M2TWEnhancementGame PlayOriginalMedievalEntryDownload2007-03-24N/A overwrite
Conquerable UnitsAll M2TWEnhancementUnit RecruitmentOriginalMedievalEntryDownload2007-07-12N/A overwrite
4 SeasonsAll M2TWFantasy ModFactionsOriginalMedievalEntryDownload2013-03-03N/A overwrite
Archaon's Loyal Allies ModAll M2TWAdd-onDiplomacyOriginaln/achomikuj.pl (re-upload)2010-09-04N/A overwrite
Modification NameParent / PlatformTypeScopeCampaign MapSetting / EraMod Leader/sMod RegistryDownloadReleased / UpdatedWiki PageMod-folder name if any
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Stainless Steel
PlatformM2TW and Kingdoms
Mod TypeTotal Conversion
EraMedieval
Mod Leadergracul
Release StatusVersion 6.4
Forum / ThreadHere
  • 2Features
    • 2.1Stainless Steel 6.4 Features
    • 2.2Stainless Steel 4.1 Features
      • 2.2.4The New Factions
  • 3Team and Credits

Overview

Stainless Steel was first started as a mod for Medieval 2: Total War (v4.1 and lower), but it switched over to Kingdoms after the expansion was released.It combines bug fixes, many small mods, changes to AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes in a package aimed at providing a much greater challenge and more enjoyable gameplay.
It is one of the most popular mods for Medieval 2, but is surpassed in popularity by Third Age: Total War.
Stainless Steel mostly keeps the same setting as the original Medieval 2 campaign, though it expands the map east and north while removing America.

Features

Stainless Steel 6.4 Features

The Campaign

  • Rebalanced victory conditions.
  • Rebalanced building bonuses.
  • Guild's HQ's now always offer a faction wide bonus.
  • Rebalanced existing missions and added more missions.
  • New building, place-able in locations with long rivers.
  • Removed Ireland.
  • Added a new region below Kiev (Ireland is now 2 regions).
  • AI factions tend to stick to their Royal Blood for many generations.
  • Alberi di Famiglia Regal implemented.
  • New Faction Economy scripts.
  • Knight's Templar & Kingdom of Jerusalem have been combined into Crusader States (with mixed units).
  • Mongols are finally pagan.
  • 1TPY Early Era campaign.
  • Slave faction are now a lot more active - including the ability to use merchants, spies and assassins.
  • New troubadours event.

The Campaign Map

  • Completely new and huge campaign map, covering most of Europe and the beginning of Persia.
  • New ground types and custom climates.
  • Maximum width the engine allows of 510 movement tiles.
  • Mountains, hills and map outlines are based on satellite data.
  • Work of art coastlines instead of the square 'vanilla' ones.
  • Maximum amount of almost 200 historically medieval settlements. (A few had to sacrifice historical accuracy for better game balance)
  • Every Region has its own resources, including new valuable resources in the 'outbacks' of the map
  • Resources are now better balanced, a couple of new resources were also added.
  • All resources were moved away from roads, to ensure merchants' peaceful life.
  • AI friendly map, the AIs' armies should no longer get stuck.
  • Narrow mountain passages were widened enough for agents to freely pass, while armies will still get blocked.
  • Missing ports added.
  • Rebels spawning on inaccessible terrain fixed and Rebel ships spawning in small lakes fixed.
  • Agart's great city & castle models.

The Battle Map & Unit Balance

  • Davide.cool grass mod implemented.
  • Water now looks a whole lot better!
  • Smoother steppes modification by wolfslayer implemented.
  • New war horn sounds by wolfslayer implemented (hand picked by me).
  • Ambient sound files for Muslim temples by wolfslayer implemented.
  • Magus' Crimson Tide implemented (the no-dirt version).
  • Award winning BAI by Germanicu5.
  • Swagger's Skymod included.
  • Knights Templar units from Lord_Calidor's KT mod implemented.
  • BftB units by Caesar Clivus implemented.
  • For God and St. George mods by AWellesley.
  • Lord Condormanius's Mailed Knights.
  • Polish Units by MADTAO included.
  • Rusichi mod units implemented.
  • Real Recruitment's AoR (Area of Recruitment) system included.
  • RR's system nearly fully integrated. (please refer to RR/RC OCT 30 post for more detailed changes)

Traits & Ancilliaries

  • Rebalanced merchant traits for 1TPY.
  • As merchants get older, they lose movement points.
  • Generals are now a lot easier to educate in settlements with schools etc.
  • Faction Leaders can now acquire a set of traits affecting all settlements and generals.

General Changes

  • Auto border-less mode - ALT+TAB in and out of the game without any loading.
  • New, epic loading screens.
  • New music by Kevin MacLeod, Jon Sayles & Bill Hudak, vanilla MTW2 music was also brought back. (now we have 141 music files + vanilla music, compared to 89 in 6.1 and no vanilla music, that's a hell lot!)
  • New main menu background & splash screen by Y2day.
  • Faction selection crash fixed.
  • All factions accessible in custom battle and hotseat.
  • External campaign chooser - for easy hotseat and CTD reduction.
  • External launcher application - taking care of things the user would normally do.
  • CBUR with most of its features implemented.
  • Riczu trade carts removed.
  • Parts of Awellesley's 1100AD mod integrated.
  • SSTC by Chimaeira implemented.
  • Real Horses by Argent Usher implemented.
  • CBUR and Unit Card improvement projects by Agis Tournas implemented.
  • Animations updates.
  • Y2day's faction shields & banners.
  • New quotes.
  • Proper character aging.
  • Byzantine and Kievan Rus unit cards by akvilonn.
  • Tax auto-manage should now work properly.
  • Added Patriarchs for Orthodox factions.
  • All factions now have their one-liner pre-battle speeches activated (more speeches for existing factions, and no more mute Norway, Kwarzemian Empire, etc. generals)
  • Unbelievable amount of fixes, both big and small, too many to mention them all.

Stainless Steel 4.1 Features

The Campaign

The whole game pace is slightly lowered. The default game length is about 350 turns (1.5 years per turn).However, you have also the option to play the game with the original game length of 225 turns.Population limits for settlement upgrades raised, building times and costs slightly increased.Heavy Infantry units are recruitbale later, therefore every faction gets an additional light infantry unit.

The Campaign Map

  • Campaign Map completely resized and reworked
  • Slight Map Extension to the north and east
  • More space between settlements in order to have more field battles
  • Many new details like smoother forests, new rivers, mountains, isles, trade routes
  • Slightly changed borders of all regions in order to make them less noticeable
  • About 50 New Provinces, well spreaded and historically correct (Exeter, Bari, Oporto, Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Athens, Munster, Ancona, Isle of Lesvos, Warsaw, Diyarbakir, Salzburg, Kirov, Melilla, Salamanca, Groningen, Clermont, Thebes, Mecca, Basra, Astrakhan, Tortosa, El-Oued, Sinop, Norrkoeping, Benghazi, ...)
  • Every Region has its own ressources, including new valuable resources in the 'outbacks' of the map.
  • Some ressources deleted to make others more valuable

The Campaign AI

Stainless Steel 4.x uses GrandViz Ultimate AI, specifically Ultimate AI 1.5. The Ultimate AI Mod is a complete redesign of the vanilla campaign AI, providing a more challenging and diplomatically active AI opponent. It also includes a lot of balance tweaks to settlement mechanics, economy (tax, trade, costs), population growth, religion and public order.

Medieval

The New Factions

Kievan Rus
  • 8 unique units with unique descriptions
  • All units, banners and models reskinned
  • Historical character names
  • Difficult starting position
Crown of Aragon
  • 5 unique units with unique descriptions
  • New historical unit names
  • All units, banners and models reskinned
  • Historical Character Names
  • New Order of Montesa guild
Order of the Knights Templar
  • 7 Unique Units with new descriptions
  • All other units have specific Templar Knight designs
  • Historical Characters and new Templar Knights events
  • New Unique Titles which represent the Templar Hirarchy
  • Very different and hard campaign
  • Unit roster slightly changed from 3.2

The Mercenaries

  • New mercenaries for the Early and High Medieval Period:
  • New and more varied mercenary pools
  • Greater mercenary variety
  • Mercenaries have more experience
  • Less mercenary missile units
  • Regions have more of mercenary special units

Improved and challenging AI Armies

  • Proper Mix of Infantry, Missiles, Cavalry and Artillery.
  • AI produces more Elite and Heavy units.
  • This was done without changing any unit costs

New Traits, Ancillaries, Titles and RPG elements

  • Titles for all Cities and Castles and for both Islamic and Catholic/Orthodox factions and with important bonuses in various settlements.
  • Army attrition and supply system demands much more tactical decisions and religion is much more important (Byg's Reality traits)
  • Countless new Traits, Transferable Titles, Ancillaries (Blood, Broads, & Bastards 2.x)
  • Patriarch titles for Orthodox Factions available
  • Many broken Character Traits and Ancillaries fixed
  • New Knights Templar Titles

Much more interesting Historical and Game Events

  • Events for Orders, Inquisitions, Culture, Battles...
  • Events when a princess comes of age or when a monarch dies; many different portraits of beautiful and less beautiful princesses
  • Including New Era Events which affect unit & mercenary recruitment
  • Events who inform about the fall of any faction's capital cities.
Medieval Total War 2 Stainless Steel

Agents and Characters

  • Historically accurate Character Names (CNP 3.0)
  • Reasonable limits for assassins, spies and priests
  • Agents rebalanced
  • Captains are less likely to rebel
  • Imam's required Piety to call a Jihad raised

Settlement and Unit Recruitment Changes

  • Important medieval Cities like Constantinople, Kiev, Rome and Paris more powerful
  • More logical and rebalanced recruitment, for example cities can build more ships & artillery than castles.
  • Early/Late Generals rarely recruitable in castles/citadels
  • Income, city growth and distance to capital punishment rebalanced
  • More balanced money script to support AI Factions
  • Byzantium can build Highways
  • Added many missing and additional units such as Dismounted Gothic Knights, English Armored Sergeants, Dismounted Broken Lances, Hussars, Greek Arquebusiers, Desert Raiders and more
  • Rebalanced and fixed guild triggers
  • Historically more accurate Faction Names
  • Conquering the Aztecs is much harder

Battles

  • 10 new Custom Battle Maps
  • Darth Mod 1.4B battle AI and physics
  • More balanced units stats and costs
  • Longer Lasting Battles due to slightly higher morale
  • More realistic battle map movement

Graphics

  • Completely new Faction Symbols & Menu Designs by Alletun
  • 20 new epic loading screens
  • New Symbols for the battle map
  • New unique Shield textures for all catholic factions
  • New unique Unit Textures for all European Early & High units (Burrek)
  • New unique Unit Textures for all Feudal & Mailed Knights (Knights&Knaves)
  • New unique unit textures for all Order Knights armor upgrades
  • High quality unit textures & banners for Byzantium (DG's One Faction At A Time)
  • New unit textures and banners for Hungary (Magyar Mod + own additions and improvements)
  • Historical accurate faction banners and banners for special units (Kings Banner 2.0)
  • More spectacular Sky variations and little more blood (improved Horsearcher's skymod)

Team and Credits

Version 6.4

  • gracul - Leader
  • King Kong - SS 6.1
  • Point Blank - RR/RC, lots of things
  • Byg - support and BGR
  • Caesar Clivus - forum handling, support and CBUR
  • Rozanov - coding and ideas
  • Germanicu5 - coding and ideas, BAI
  • y2day - art & graphics
  • Awellesley - units & support
  • Bane_tw - forum handling and bug fixing
  • Ishan - forum handling and bug fixing
  • cedric37 - art & ui graphics

Medieval 2 Mods Stainless Steel

Beta testers:


Other contributors:

  • (HG)LordKoal, (HG)Super, (HG)Iliturgitano, (HG)Xaviar, (HG)Carlos, (HG)Adrics, CeltiberoThormes, penyetta, garcy170 (Spanish translation)
  • Fred Putz (German translation)
  • warman222 (new combo&death animations)
  • Baraban (textures & model fixes)
  • KDK (ui graphics)
  • beikon & gord69 (Steam help)
  • Fair Prince (SSNOP, SSHCP, SSTAIP)
  • newt (No Waiting)
  • Savage - CAI
  • davide.cool - better grass
  • Argent Usher - real horses
  • Agis Tournas - CBUR
  • Anthonius II - CBUR
  • Magus - Crismon Tide
  • Lord Calidor - KT mod
  • agart - castle & city strat models
  • Agis Tournas - Unit Card improvement
  • Black_Nebula - Hungary Impaler Skins
  • Seether - AFR mod
  • Soupdragon - EE watchtower
  • Chimaeira - SSTC
  • Lord Condormanius - Mailed Knights
  • Akvilonn - additional unit info cards
  • MADTAO - polish units
  • Barser - unit models
  • Csatádi - hungarian map guidelines
  • gewehr36 - pagan mongols
  • Cedric37 - UIs
  • Kevin MacLeod - music
  • Jon Sayles & Bill Hudak - music
  • Swagger - sky mod
  • Akvilonn - Unit info cards
  • nonnob3 - Unit info cards
  • Lusted - CAI
  • Lord Calidor - KT mod
  • Quark (wherever you are right now)

Version 4.1

Medieval Total War 2 Stainless Steel Units

Leader: King Kong

Thanks:

Medieval Total War 2 Stainless Steel
  • Alletun for making beautiful symbols and designs for my mod
  • Student for his help and research on the Knights Templar
  • Disgruntled Goat for his outstanding unit textures
  • Darth Vader for his battle AI and physics
  • Grand Viz for his Ultimate AI
  • Yuiis, shaeffer, numerosdecimus, M2_Junky for their great contributions
  • Byg for his Reality traits
  • Horsearcher, Ziher, Plasticfigurine, Salty, Headlock for their graphical improvements
  • Burrek for his unique European textures
  • Joe Dreck for his Kings Banner mod
  • Dearmad and Pnutmaster for BBB
  • All others who contributed in the Stainless Steel forum

for the help with the 4.1 patch:

  • Lusted, Klink and DrJambo for their battle AI
  • Quark and shaeffer for being a great help
  • Nerazzurri for the Movies fix and the Stainless Steel icon.
  • Tyre for some of his new skins
  • All others for their feedback and bug reports


A full list of credits for all release versions can be found in this forum topic

History

Stainless steel 2.0 has been included on the free DVD supplied with a UK gaming magazine.

Releases

Version 6.4 released in this thread on the 10th of January 2011.

Version 6.3 released in this thread on the 3rd of August 2010

Version 6.0/6.1 released in this thread in April 2008

Version 5.0/5.1 released in this thread in October 2007.

Version 4.0/4.1 released in this thread in July 2007.

Version 3.2 was released for the M2TW official patch 1.2 in this thread in May 2007.

Version 2.2 was released in this thread in January 2007.

External Links

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