Frostbite Game Engine

  • The Frostbite engine empowers game creators to shape the future of gaming. We provide the tech behind games like Battlefield & Mass Effect.
  • The first iteration of the Frostbite game engine made its debut in the 2008 video game, Battlefield: Bad Company. 1 The engine was developed with an HDR Audio and Destruction 1.0. HDR Audio allowed differing sound levels to be perceived by the player whilst Destruction 1.0 allowed players to destroy the environment.

Frostbite was also one of the problems in the development of Mass Effect Andromeda, a game that failed to find critical or financial success.The ongoing problems with the game engine and EA's. The frostbite engine games have the same damn bugs that the other stinking games had (this coming from a Madden perspective, never really liked professional soccer enough to play a FIFA game). In all due respect, EA doesn't give a rip about sports games.

Posted by M. Saqib | Updated Jan 26, 2021 | Blog |

Frostbite is a powerful game engine developed by DICE Company in 2008. This Game Engine is written in C++ and C#. It develops games for PS3, PS4, Xbox 360 and Xbox one. It exclusively develops games for electronic Arts and specializes for FPS (First Person Shooter) games.

Frostbite game engine

The first release of the engine was called Frostbite 1 and its first game was, Battlefield: Bad Company. It used HDR (High Dynamic Range) Audio for better sound perception and Destruction 1.0 for destroying object in the games. The improved version called Frostbite 1.5 was used in Battlefield: 1943 and Battlefield: Bad Company 2.

Frostbite 2 was first employed in Battlefield 3 in 2011 that used Destruction 3.0. Using the same engine, EA Black Box developed Need For Speed: The Run, that was a racing game. This engine was also employed to develop Army of Two, a Third Person Shooter Game.

Frostbite was employed in Battlefield 4 in 2013, which used more dynamic environment for players and Destruction 4.0. It also used Mental API to utilize CPU and GPU more efficiently. The remaining 5 games of NEED For Speed series were also developed using this engine. The first support game developed in this engine was Rory Mclory PGA Tour. The engine was also employed in whole series of FIFA games, Star wars, Madden and Planets Vs. Zombies.

It is an immensely powerful engine that provides specialized tasks. But it requires technical support and training to use it. There is not much online assistance (videos etc) available for developers so in case of any error, user will have to contact a technician.

Features

  • New Level Of FPS(First Person Shooter) Realism
  • Huge Detailed Landscapes
  • Dense Urban Areas
  • Large Forests With Destructible Foliage
  • High Density Vegetation And Debris
  • Dynamic Lighting And Shadows
  • Award Winning Immersion And Audio
  • Demolishes Building
  • Dynamic Ocean Combat
  • Dynamic Skies
  • Networked Water Simulation
  • More Immersive Storytelling

Games Developed in Frostbite

Useful Resources

  • Company Homepage: https://www.dice.se/
  • Official Homepage: https://www.ea.com/frostbite
  • Game Documentation: Rendering Architecture and Real-time Procedural Shading & Texturing Techniques
  • Wikipedia link: https://en.wikipedia.org/wiki/Frostbite_(game_engine)
  • List of Games built with Frostbite: https://www.ea.com/frostbite/games
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Here's our list of top five game programming books you should read.

Game Engine Black Book: DOOM: v1.1

The book Game Engine Black Book: DOOM: v1.1 is just a masterpiece from Fabien Sanglard as it describes not only the details of how the code works, but also some interesting history and trivia. The description of hardware capabilities, audio/video interfaces, and design decisions behind them is quite interesting.

If you're not a programmer the book is still interesting - it explains lots of neat tricks, plenty of photos, quotes, and backstory about how the game was developed.

Frostbite game engine priceBuy on Amazon

Game Programming Patterns

Frostbite (game engine) wikipedia

With over 85% 5-start reviews on Amazon, readers agree that Robert Nystrom's Game Programming Patterns is a must have for any software developer. It has a crystal clear look at how to be the benevolent architect of a very complicated software/game without getting lost.

The author presents the architecture of a game in an easy to understand matter not from an academic perspective but from experience. The book contains code examples written in C++, well organised and written so cleanly that it feels like pseudo-code.

Buy on Amazon

Beginning C++ Through Game Programming

With Beginning C++ Through Game Programming, Michael Dawson builds your knowledge from the ground up. This book not only is easy to understand and teaches well, but it is focused on the very subject to learn C++ for game programming.

FrostbiteGame

When it comes to game programming, C++ is the name of the game.

Buy on AmazonBuy on Amazon

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made

This is highly recommend book for anyone who likes history of videos games, or just likes good stories. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made captures the complexity of game development that anyone can pick up and enjoy.

If you have even a passing interest in gaming be sure to pick this one up.

Buy on Amazon

Foundations of Game Engine Development - Volumes 1, 2

The volume 1 of the book discusses the mathematics needed by engineers who work on games or other virtual simulations. The volume 2 explores the vast subject of real-time rendering in modern game engines.

The book is packed with great C++ code snippets and examples. You have tried-and-true methods that can be incorporated into any game engine and source code is not specific to any API or framework.

Buy on Amazon
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From BioWare's Mass Effect Andromeda and Anthem to DICE's Battlefield games, the Frostbite Engine has powered all of Electronic Arts' most recent releases. But one game that won't be using the game development tools is Respawn Entertainment's Star Wars Jedi: Fallen Order.

Community manager EA_Charlemagne revealed the information, responding to a thread where fans were expressing their fears that the game wouldn't be good if it used the Frostbite game engine. Luckily, for those concerned fans, the community manager confirmed that Star Wars Jedi: Fallen Order will be using Unreal Engine 4, not Frostbite.

With this news, those concerned Star Wars fans should be able to breathe a sigh of relief. The suggestion that EA game development problems stem from Frostbite may not be an exaggeration with a report about Anthem's troubled development revealing that the team struggled to tailor the engine to a big RPG.

Frostbite was also one of the problems in the development of Mass Effect Andromeda, a game that failed to find critical or financial success. The ongoing problems with the game engine and EA's apparent policy of 'forcing' its game development teams to use Frostbite have been criticized by the company's former employees, anonymous employees still with the company, and fans of EA games.

While there have been many leaks about Star Wars Jedi: Fallen Order's story and gameplay, there have been no official looks at the game in action yet. As a result, fans and critics are unable to see whether the decision to make Star Wars Jedi: Fallen Order using Unreal Engine 4, not Frostbite, has paid off.

The good news is that fans will be able to see Star Wars Jedi: Fallen Orderin action on Saturday, April 13th. Respawn Entertainment is set to give the game its official reveal during a Star Wars Celebration panel, where hopefully, the developers will show off gameplay and potentially announce a release date. And now that we know the game is running on Unreal and not Frostbite, fans can see what differences (if any) the engine choice has made on the visuals.

Star Wars Jedi: Fallen Orderis in development for unspecified platforms.

Frostbite Game Engine Pros And Cons

Source: Reddit

Frostbite Game Engine Download For Pc

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